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Two years later, EA and Visceral Games released the 3rd and what seems to be the final title in the series, Dead Space 3. And yet once again, after besting the title several times, I was left hungering for more. With several levels of difficulty, an enhanced dismemberment system, telekinetic abilities that worked in both combat as well as several puzzles, a multiplayer mode, and much more, Dead Space 2 trumped the original in so many ways. With more of what Dead Space brought to the table, Dead Space 2 upped the ante with more horror, a better storyline, several new characters while evolving the character that we’ve all come to know and love, Isaac Clark. It slices, it dices, it… shit, I told you it slices!
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Thirsting for more, I eagerly awaited the anticipated sequel that would eventually arrive several years later during January 2011. In fact, I played that game twice through its lifetime. I was surprised to find many different elements that the game incorporated and how accessible the title was. Taking cues from other survival horror games, especially from Resident Evil (who Visceral Games were big fans of), Dead Space was easily one of my favorite games.
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Set far ahead in the future, the story of Dead Space revolved around combining sci-fi survival horror, nasty aliens called necromorphs, religion, and a hefty amount of action. In 2008, EA and a new and upcoming development crew, Visceral Games, shocked the gaming world with a new survival horror game. I found it fitting to revisit it due to the rumor that EA and Motive Studios have confirmed the Dead Space Remake for PS5, Xbox Series X|S, and PC – it’s only for next-gen consoles and PC. I originally wrote this piece back in 2016, regarding the fate of Dead Space.
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